BEER DIE RULES

The Set-Up

  • To play Beer Die, you will need a 4’ by 8’ long plywood table with a dividing line going through the middle (vertically). It needs to be roughly 3 to 3 ½' off the ground
  • We would recommend getting 5 ply pine plywood 1/2" thick. Use a clear coat finish (not epoxy) to keep the bounce integrity
  • 4 Pint size glasses placed finger (or hands) lengths distance from each corner
  • 2 Dice
  • 4 Players
  • Beer of choice
  • Each player before the game starts must fill one full beer in their cup
  • And lastly before you begin playing you want to set a height boundary - this is how high the die must be tossed on every toss

The Rules

Glow In The Dark Dice

First Toss

To decide which team tosses first, one person rolls a die and the other team calls high or low. If the die is a 4, 5, or 6 that is high. If the die is a 1, 2, or 3 that is low. If they called it right, they are awarded first toss.

To Win:

Games are played up to 9 or 11 points. If the game is played to 9, a beer is killed and filled every 3 points, if it is played to 11, a beer is killed and filled for every 4 points scored. Games are also always won by 2. You CANNOT win a game on a FIFA.

How to Score a Point:

To score a point the die must be tossed above the discussed height and bounce off any part of the opponent's side of the table, if the die is not caught after the die bounces off the table it's a point. One person tosses at a time per team.

A die can bounce anywhere after it hits the defending teams side, it could even bounce back towards the side from whence it was tossed. As long as it connects with the defending half of table and falls to the ground, it is a point. To prevent a point, a defensive player must catch the die with ONE hand before it hits the ground. If the player uses both hands to catch a die it is a point for the offensive team.

Once one die is thrown and either caught or dropped and the defending team is ready, the next die is tossed. When die is tossed too low and it only takes one person from the defending team to call height, which generally speaking is a pretty obvious call.

If the die lands short (on the tossing teams side of the table) or on the dividing line it is dead and goes to the opposing team. If there is a heated dispute on whether the die landed short or not, it is a re-toss.

If the die is trapped (i.e. movement of the die is halted by applying pressure with hand or other body part) against the body or any other surrounding object, then it is a point for the tossing team.

Catching a die over the table is only allowed if the die has either hit the offensive players side and is a dead die or it has hit the defensive side and goes off the table and is popped back over the table via a bobble but does not touch the table. If the die falls off the table, is bobbled, and touches any part of the table again, it is a point for the offensive team.

Tinks: A die that hits the defending sides cup and falls off the table without being caught it 2 points. No points are awarded for tinking off the offensive throwing sides cup on any given play.

Sinks: A sink is awarded 3 points and the defending team must kill and fill their beer regardless of the score. A sink can be a direct shot into the cup or a bounce in. The team sunk on now has 3 or 4 points to go (depending on if they play to 9 or 11) before they must kill and fill again. A sink CAN ALSO result from an attempted FIFA from the defense which results in the die landing in the defensive teams cup. This IS NOT considered a self sink by the defense but it is a sink for the offense. 

FIFA's:

Preferred rule: If both teams decide to play FIFA then any toss from the offensive team that misses the table can be kicked up by one of the defensive players and caught by the adjacent defensive player. If successfully caught, the offensive player that threw the air-ball die must sit out on defense for the next turn. The amount of FIFA's a team can capitalize on is capped at 3. 

Alternative rule: if both teams agree that FIFA's can count as scoring points, then a completed FIFA will result in 1 point scored. Each side is allowed three points total to be scored off of FIFA's.

- The die may be kicked by either team a total of three times! Each time Dyeislife DOES NOT condone the use of knees for FIFA's.

- When a defending player kicks a die, by doing so, he/she is keeping the die alive and in play. A FIFA is performed by using the foot or head (and NO other part of the body), a team is (at most) allowed to attempt a FIFA three times in total. Whether that is once by the original Fifa'er and twice by the partner (to himself) or three times by the original Fifa'er to his partner does not matter. In an attempted FIFA the die cannot be caught by the original Fifa'er, it must be caught by their partner.

SCORING FIFA's:

  • Alternative rule: if the die is Fifa'd and caught by the other defending player it is a point for their team.
  • if the die is Fifa'd and lands on the defending tables side, and then falls off the table without being caught, it is a point for the offensive team. The die was put back in play.
  • if the die is Fifa'd and hits the defending sides cup then hits the ground it is 2 points (if you play tinks, 1 point if you don't). Again, in this scenario, the die was put back in play.
  • if the die is Fifa'd and lands in the defending sides cup it counts as a sink (2 points if you do not play tinks, 3 if you do) and it is a kill & fill.
  • if the die is Fifa'd and hits the offensives sides table or cup. No points are awarded, however if the offensive side cup is SUNK, 2 points will be awarded to the Fifa'ers team and result in a kill n fill for the offensive side.

Other Rules (optional):

*Bobbles: if both teams decide to play bobbles then the defending team cannot bobble the die at all or bobble it on purpose depending on how you want to play. If the die is bobbled and not caught cleanly then it is a point for the tossing team

*Extreme bobbles: if both teams elect to play extreme bobbles then a defensive player who bobbles a die can be blasted off their feet by an offensive player to prevent them from catching a die

*Picks: if both teams agree to picks, then you are allowed to set a pick at the cups (not at the mid-line). You cannot shoulder into or move into the defending player in any way. Doing so will result in no points. 

*BIZ: if the die lands dead on the table after the toss and it lands on a 5 then the team that calls BIZ first does not have to take a social drink. If no one calls "BIZ" then all players must take a social and drink.

*Field Goals: if the die lands on the defensive side and bounces back through the offensive sides cups without being caught, this is a "field goal" and results in 2 points for the offense. If the die hits the defending sides cup and bounces back through the offensive sides cups without being caught, this is considered a standard "field goal" or a "tink" resulting in 2 points. You cannot compound points on a "tink to field goal" play. 

*Spitting 5 After a Sink: if both team agree to the “spit 5’s” rule then after a sink. The player either swallows and spits a die out onto the table or just roles it out of the cup. If that player spits (or rolls) a 5 then he must shotgun a beer or chug a beer out of his glass

*Naked Lap (Naked Mile) or Pizza: if a team is skunked (losses 9 to 0 or 11 to 0) then they must run around the block completely naked. They can elect to do this or buy the winning team a pizza. If you sink your own cup you must run a naked lap or you automatically lose the game. If you sink your partners cup, then BOTH players on the offense must run a naked lap. There is no option to buy the opposing team a pizza if the event of a self-sink.

Rare Circumstances:

*Bounce out sink and caught: if the offensive team sinks a plastic cup and it bounces out it is automatically a sink, no matter if it is caught, lands on the table, or on the ground. If the cup is glass (regulation) and the die bounces out, the defense is allowed to make a play on the die but ONLY WHEN IT COMES OFF THE TABLE. 

*Bounce on tossing teams side but sinks the defending teams cup: no points are awarded, but the player sunk on must kill and fill

*Bounce on tossing teams side but sinks the offensive teams cup: this is considered a self-sink

*Bounce on defensive teams side but sinks the offensive teams cup: no points are awarded, but the player sunk on must kill and fill. This IS NOT a self-sink